Jul 10, 2009, 08:17 PM // 20:17
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#1
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Ascalonian Squire
Join Date: Sep 2005
Location: Denmark
Guild: Elite Squad
Profession: W/E
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GW2 Graphics?
I sure hope GW2 comes with good graphics like:
http://www.gametrailers.com/video/mo...e-engine/52522
or better.
But whats the odds of graphics being equal og better than the link above?
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Jul 10, 2009, 08:19 PM // 20:19
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#2
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Desert Nomad
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You wish....
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Jul 10, 2009, 09:07 PM // 21:07
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#3
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Lion's Arch Merchant
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GW2 is almost certainly using Unreal Engine 3, so look at games using that engine to get an idea of what the graphics capabilities will be. IMO, it won't be a huge visual improvement over the already superb engine GW used (superb from a performance bang-for-your-buck perspective). It should allow more interaction with the environment, however.
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Jul 10, 2009, 09:08 PM // 21:08
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#4
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Jul 10, 2009, 09:15 PM // 21:15
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#5
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Desert Nomad
Join Date: Jul 2007
Location: Cuba
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Quote:
Originally Posted by Ellix Cantero
GW2 is almost certainly using Unreal Engine 3, so look at games using that engine to get an idea of what the graphics capabilities will be. IMO, it won't be a huge visual improvement over the already superb engine GW used (superb from a performance bang-for-your-buck perspective). It should allow more interaction with the environment, however.
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you have a source for that claim?
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Jul 10, 2009, 09:28 PM // 21:28
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#6
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Frost Gate Guardian
Join Date: Jul 2007
Location: Luxembourg
Guild: DVD Forums [DVDF]
Profession: R/
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Quote:
Originally Posted by Ellix Cantero
GW2 is almost certainly using Unreal Engine 3, so look at games using that engine to get an idea of what the graphics capabilities will be. IMO, it won't be a huge visual improvement over the already superb engine GW used (superb from a performance bang-for-your-buck perspective). It should allow more interaction with the environment, however.
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Indeed, where's the source that GW2 uses the Unreal Engine 3?
Imo they will probably use the same Engine as GW, but heavily modified. After all, it's a very stable engine, so the Core will probably remain the same. They will probably add a usable Z-Axis, higher resolution Textures, and a few additional Shaders. I don't see why they should get a completely different engine, the one they got is excellent. It will be cheaper and faster than licensing a new engine, and then figuring out how it works.
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Jul 10, 2009, 09:30 PM // 21:30
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#7
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Krytan Explorer
Join Date: Apr 2005
Profession: W/
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Didn't they buy the Engine that the AoC people use?
So it may be more closer to looking like AoC in my idea.
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Jul 10, 2009, 09:40 PM // 21:40
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#8
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Hall Hero
Join Date: Aug 2005
Profession: E/
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MMOs always have lower visual specs then top of the line games, because you have to network other players into the game. You can't get graphics that nice when you have to be able to squeeze in 80 people shooting at each other in a room, then when its just one person playing a game against CPU opponents. I always hate comments on youtube videos about how some new MMO's (STO, TOR, Champions) graphics look "shitty" compared to... Mass Effect or Crysis. They just aren't comparable. MMOs need to have dumbed down graphics to be playable and not lag like holy hell.
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Jul 10, 2009, 09:48 PM // 21:48
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#9
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Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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I hope it looks even better than Aion (as it is coming out 2 years later) and runs as well. Aion's characters are very nice to look at, although the ground/wall textures are actually pretty low-rez. Most MMOs tend to have crappy looking ground textures actually, will be interesting to see if GW2 breaks the mold there.
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Jul 10, 2009, 09:52 PM // 21:52
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#10
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über tÄ›k-nÄsh'É™n
Join Date: Jan 2006
Location: Canada
Profession: R/
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GW2 will use a heavily modified GW engine, adding a z-axis, higher resolution textures, and about 3x the triangle count per character.
anet has also licensed "Umbra" technology, which increases performance by telling the game engine to not render anything that's obstructed. in other words, GW2's engine will be very good at NOT rendering things that it doesn't need.
Last edited by moriz; Jul 10, 2009 at 09:54 PM // 21:54..
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Jul 10, 2009, 10:05 PM // 22:05
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#11
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Academy Page
Join Date: Jun 2008
Location: England
Guild: HEH
Profession: A/D
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I honestly hope they are keeping the same sort of idea, that the game should be accessible to everyone and the specs should be kept relatively low. Just my opinion though :P
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Jul 10, 2009, 10:05 PM // 22:05
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#12
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Jungle Guide
Join Date: Feb 2008
Location: The Shiverpeaks
Guild: [KISS]
Profession: W/
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I'm not a an expert on this subject, but since GW2 will support DX10 doesn't he have to have an engine that actually supports it (wich I think isn't the case of Unreal Engine 3)?
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Jul 10, 2009, 10:05 PM // 22:05
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#13
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Pre-Searing Cadet
Join Date: Jul 2007
Location: Hungary
Guild: Guardians of the Stars [GOTS]
Profession: W/
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Jul 10, 2009, 10:10 PM // 22:10
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#14
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Ginger Hunter
I honestly hope they are keeping the same sort of idea, that the game should be accessible to everyone and the specs should be kept relatively low. Just my opinion though :P
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But what is "accessible to everyone" 3 years from now will still be pretty good.
http://www.umbrasoftware.com/index.php/player
Video explaining Umbra, used in LotRO and AoC.
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Jul 10, 2009, 10:20 PM // 22:20
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#15
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Wilds Pathfinder
Join Date: May 2006
Location: Netherlands
Guild: Scouts of Tyria
Profession: P/
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Quote:
Originally Posted by Kondichael
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It looks great, but when playing a MMO I couldn't care less about the spider on the tree, the grass that bends with the wind, the dust that flies in the direction of the wind, the water that reacts to the ground.
As pointed out by Yahtzee and proven by games like Conquer, Gaia and Runescape.
Graphics in a MMO's are just:
It might be funky-pants the first time. But it gets old after two times.
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Jul 10, 2009, 10:23 PM // 22:23
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#16
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Lion's Arch Merchant
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Quote:
Originally Posted by Leonora Windleaf
Indeed, where's the source that GW2 uses the Unreal Engine 3?
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http://ve3d.ign.com/articles/news/37...eal-Engine-III
Combined with some interview somewhere from one of the higher-ups at arenanet saying they'd likely license an engine for GW2 so that their man hours could be better spent on design rather than reinventing the wheel. I couldn't be bothered to search for it but I'm pretty sure I'm not imagining things in my old age.
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Jul 10, 2009, 10:25 PM // 22:25
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#17
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Ascalonian Squire
Join Date: Apr 2009
Guild: this tale of sorrow
Profession: E/
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well gw2 release window pushed back to 2010-2011 anyways.
plenty of time to get addicted to a different mmo :/
http://www.joystiq.com/2009/02/15/gu...-to-2010-2011/
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Jul 10, 2009, 10:27 PM // 22:27
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#18
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Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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This comes up all the time, that's NCSoft, not GW2, people keep getting confused with the parent company's other games. I've never seen any article saying GW2 abandoned its own engine.
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Jul 10, 2009, 11:03 PM // 23:03
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#19
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Lucky Crickets[Luck]
Profession: N/Me
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That article was dated for 2008 anyways. GW2 was announced in 2007 wasn't it?
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Jul 10, 2009, 11:44 PM // 23:44
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#20
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Wilds Pathfinder
Join Date: Feb 2007
Location: Around
Guild: Pillar's of Earth [ROCK]
Profession: W/
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Graphics are important. Guildwars 2 better be an improvement over gw1 graphics if only slightly better and runescape was complete garbage. Visually offensive games are only played by people who like ugly games like runescape.
Guildwars has great graphics though. I do care about the environmental animation, so I hope we do get a good looking game. Progression means moving forwards, not standing still and not going backwards. Video games are a major visual stimulation which is why we need newer graphic cards or newer pc's to handle better graphics and all the rest of the animation going on.
No one buys a next gen console to play games graphically equal to those found three generations ago, except maybe nintendo wii fans.
Graphics are very important in an mmo considering the amount of time spent LOOKING at the screen. Who wants to look at an abomination when they can opt to play a game with better graphics.
Functionality is also important and should not be a contest of which is more important, they both go hand in hand. Subpar games only have one of these and poor games have neither.
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